Head / CEO

Dewey Howard – Chief Executive Officer

eads the studio and project development strategy. Dewey is responsible for concept, business partnerships, and game launches. He enjoys experimenting with new technologies such as WebGL and Three.js.

Lead Developer

Jasmin Rodriguez – Lead Developer

Responsible for programming all of the studio’s 3D projects, integrating game engines, and optimizing for browsers. Over 7 years of experience with Three.js and Babylon.js.

3D Artist / Art Director

Sean Harris – Art Director

Creates the visual style of games, designs characters, environments, and lighting. Loves futuristic cities and atmospheric landscapes.

Game Designer

Teresa Ruiz – Game Designer

Develops mechanics, levels, and interactive elements. Every project she works on delivers a balanced and engaging gaming experience.

VR/AR Specialist

Karl Vargas – VR/AR Developer

Integrates virtual and augmented reality into browser games. Creates immersive worlds and tests player interaction.

QA / Tester

Paul Bartz – QA Engineer

Monitors game quality, tests mechanics, optimizes and ensures the stability of projects on all devices.